Wednesday, 23 May 2012

A 'Quick' Ys 6: The Arc of Napishtim Rant

quick rant.... oh god i feel like i'll be doing on a day until i finish the game (which at the rate i'm going will be tomorrow.)

In gaming you can generally make overarching statements about the types of games a company will produce.

examples. Rockstar games tend to have open world elements.
Ignition entertainment games tend to suck.
Nintendo games tend to be for kids...
and then we get to Falcom.... probably my favorite company next to atlus.... funnily they both share this trait but anyways.... Falcom games are Stupidly difficult. not the legend of heroes series as much.... but the Ys series? yeah it doesn't hold you hand... and if it does it's probably leading you off a cliff.

So.... i'm playing ys 6 and i'm doing the first trial cause... why not?
after 20 minutes of precision jumping i get to a chest.... which contains a simple healing item i can buy at the store..... then i spend 40 minutes trying to do the rest of the platforming to get out of the damn room.... why was this so hard?

Platforming in ys6 is not very good.. why? cause half the time the character doesn't jump when you hit the jump button... the other half the hit detection doesn't register you as being close enough to the edge to make the jump. In then end though... that's fine.... frustrating but the enemies don't re-spawn  unless you leave the room.... but it's still annoying when you think your going to make the final jump... and you dont... and you have to start all over.

so why the rage? well in addition to the jump there is something called a dash jump.... which i can only manage to do 10% of the time.... you do get to go farther but it's just another way to screw up the jumping.... first you hit the direction you want to go in.... then attack... and then with no delay at all the jump...and you have to hope it jumps or you will just fall to your doom.... or to another room with monsters hell bent on killing you...

but again... lots of games have specialty jumps... why does this one make you mad....
well in the dungeon i'm on there's a item called a bloody nail that restores a little health with every monster you kill... you get to it you need to dash jump (which as stated before is REALLY hard and the game just expects you to know how to do it) to a platform that you can't see.... it's hidden by the bridge above... and it's a small platform... and you have to dash jump off it as well....

no game.... no.... nononononononoooooooo i refuse.... i do not need your damn item.... i prefer to keep my sanity intact..... i mean.... i spent a huge amount of time just on the damn trial... which has rather large platforms.... and you know what doesn't help? you firing lasers that knock me off the narrow strip that you call a bridge..... but whatever... it's all good... right now i just need to get strong enough to defeat the boss.... i don't care about this platforming BS...

the best part? Ys 3 Oath in Felghana runs on the same engine (but was made after) and it's platforming is not too bad... i mean there are stupid parts where Adol takes a step after jumping but compared to this.... it's wonderful....
funny this is i still love this game... i'm just.... annoyed beyond belief right now... i'm worried i may break my controller...

oh well...

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